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Mortal Online - Overview

Website: www.mortalonline.com/
Region: Global
Status: Closed Beta
Release: Q4 2009
Developer: Star Vault
Publisher: Star Vault

Genre: Fantasy
Engine: 3D 3rd Person

Client Price: Unknown
Sub Type: P2P
Sub Fee: Unknown
Item Mall: ?
Free Trial: ?

Languages: English
Platforms: Windows

 
 
 
 
Dev's Comments

"Mortal Online is a first-person MMORPG in a fantasy setting.

Mortal Online is a next generation PC MMORPG both in terms of graphics and gameplay. There are no PvP zones, only an open realistic world where you are free to choose your own path. Experience true real-time combat where you decide every move your character makes and where your personal skill really matters.

Build your own house, or set up a guild to build a keep. With enough power, violence or diplomacy, you and your allies will be able to rule an entire nation.

Choose from many different races and professions. You decide your own style of playing and whether to focus on PvP or PvE, both sharing the same game world. Devote your life to crafting, combat, magic or trading. Discover new skills, tools and resources. Or be the first to explore new areas to put your name on the map."

Character Development

Skills rather than any kind of "character level" are what defines what your character can or can't do. "Primary Attributes" such as Strength, Dexterity, Intelligence, etc define the core of your character and gives you the possibility to train certain skills, and limits to what extent you can train others. On character creation you have a limited number of points which you can use to improve attributes of your choice. As you use skills during gameplay attributes tied to those skills will slowly improve. Improving an attribute will give every skill based on that attribute a small boost. Each primary attribute has a cap. It is not possible to cap all of them meaning you will need to choose the strengths and weaknesses of your character.

"Secondary Attributes" are attributes that are calculated from other attributes, like Health, Mana, Stamina, Movement, etc. Skills may also affect these attributes.

Classes in Mortal Online will work rather different than in most other MMORPG’s. You don’t begin the game as a specific Class, although you may choose from different presets to get some help along the way to become one. Classes are managed by special Guilds in the game (meaning “traditional” labor- or profession-guilds like merchant-guilds, blacksmith-guilds, thief-guilds and so on) where you have to apply and get accepted to get the specific Class-title. (You may choose whether to show the title publically or not).

Classes will have prerequisites in the form of skills, attributes or sometimes even things like reputation, social status or wealth. In essence, you will have to give up certain attributes and/or skills in favor for others, meaning your choice of skills will be restricted. In turn, you will benefit from certain Class-bonuses as long as you stay true to your Class by meeting the prerequisites. Whether it’s worth to make that sacrifice or not is up to you.

Social/Class/Guild Structure

[unknown]

Combat/Skills

[unknown]

Crafting Professions

[unknown]

Quests

[unknown]

PvP

[unknown]

Lore

[unknown]

Additional Information

[unknown]




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 System Requirements

None Available