All Purpose Guide to the Dealer
*guide currently deals with someone wanting to better understand the Dealer and is most useful when used up to lvl70.
ver 0.5
-began guide, post comments, suggestions
Table of Content
1. Introduction
2. Chracter Creation
3. Stat Discussions
4. Common Builds & Builds ideas
5. Equipment
6. Skills
7. Crafting
8. Leveling up
9. Parting Words
1. Introduction
You see them vending wings in towns, you see them using guns and mercenaries to kill their monsters and you might even see them a few crafting some items to their customers, but what are Dealers all about? Well the Dealer is one of the most unique classes in MMORPGs Rose, and also one of the most versatile. What does versatile mean in Rose? Is the dealer as powerful up close as the Soldiers, and can fight at range as fast as a Hawker? Not quite, but the Dealer comes darn close to it. If your idea of fun isn't limited to killing the same monsters again and again then you will have a lot of fun with the Dealer, but to make this class into one of the most powerful characters in Rose, that requires a little bit of knowledge, read on.
2. Character Creation
So You want to be a Dealer is the magical phrase, what does it take?
Well first you need to make a new Visitor, be sure to give your character a cool Dealer name like "IbuyLow" or "Mr.Pricecut", you need to create a seperation from the other classes from the begining, you want to leave a lasting impression on everyone you meet.
When you start your adventure, enter Adventure Plane and levelup until you reach level 10. If you have trouble at this part, this is a good sign, it means you are Dealer material. Put all of your stat points into Strength to speed up the process a bit and head north for Zant once you have reached lvl 10.
This is where you get to make your class change! Find Warren the jobchanger and talk to him, and choose to become the Dealer class. You will now have to do a small quest before changing your class:
-You will need to talk to Crow, who is to the north of Zant and is in charge of the warehouse. He will tell you to get 5 Sheep Skins & 5 Small Metals.
-Let's start with the Sheep Skins, to Crow's north, just outside the city is an NPC that will give you your Sheep Skins.
-To get the Small Metals you will need to head all the way to Adventure Plane and into the begining town and talk to Sayon who will give the 5 Small Metals to you. Head back to Crow in Zant and he will ask you to collect 15 Needle Stings.
-Needle Strings can be found outside of Zant on the Valley to the Lexum Tower map. Here Needle HoneyBees can be killed for Needle Stings, the strings will not appear in your inventory but instead show up in your quest window.
-Once you collect all 15, head back to Crow who will give you your recommendaton and talk to Warren finally to change to a Dealer.
-This would be a good time to talk to the Village Chief just next to Warren to reset your stat points, this can only be done once and if you are under level 15.
There you have it, a pretty long quest that is untimately worth the effort as you are now a Dealer. If you don't think this is something to celebrate, then take a break and do it now, about 75% of all Visitors created quit on their path to becoming a Dealer.
3. Stat Discussions
Remember when I used to say that the Dealer is versatile? Well this also means that the Dealer gets to use 5 of the 6 stats, now this is a hard class to balance! Below is a description of what each stat does.
Strength
-increases damage of melee weapons and many other weapons as well
-increases defense
-increases HPs
-increases weight capacity
Dexterity
-increases damage of ranged weapons and other weapons as well
-increases avoid
-increases move speed
Intelligence
-increases MPs
-increases Magic Defense
Contentration
-increases gun damage
-increases hitting
-increases crafting success
Charm
-increases rewards of quests
-increases drop rate of certain items
Sensibility
-increases criticals
-increases quality of crafted item
Look carefully at these stats and what they do, because your Dealer might just have to balance 4 of those stats. What is the most important stat for a dealer? Soldier have Str or Muse have Int, but what about Dealers? It's difficult to say, it depends on your build. No stat is universally used for every build when it comes to a Dealer, so keep that in mind.
4. Common Builds & Builds ideas
Ah, we're at the difficult crossroad where we need to choose where to spend out stat points and what we want our Dealer to become. Don't have an idea? The Dealer can become two different classes at lvl 70, and that can help you in making your Dealer, here are their attributes:
Artisan
The artisan specializes in crafting new items and machines.
-Artisans possess all of the crafting skills in the game.
-Artisans fight with a Gun, or possibly even a Launcher.
-Artisans are ranged fighters that are weak up close.
-Artisans can make money selling their crafted items.
Bourgeois
The Bourgeois's crafting skills do not go up as high as the Artisan's, but the Bourgeois is better at combat.
-Bourgeois have skills that enables them to get items faster, cheaper and make more money when selling them.
-Bourgeois can use Melee Weapons or Launchers.
-Bourgeois are very good in combat and can summon mercenaries to help them fight.
-Bourgeois are rarely counted on for their crafting skills.
Now that we've seen the differences between our two friends here, we know what should be your main stat. If you want to go Artisan, your main stat should be Concentration. If you want to go Bourgeois, your main stat should be Strength.
These two stats not only help with your Dealer's damage with the weapons they have, but they also compliment your Dealer's future skills. A single stat does not make a godly character however, look into section 3. "Stat Discussions" to plan your perfect build around the Artisan or Bourgeois, but here are some suggestions:
Gun-using Dealer-future Artisan
This build is quite possibly the most common build. The gun is a weapon made for Dealer only, use it. Your stats will help you craft as well and there is wheeling room to customize your character for combat and how good your Dealer really is at crafting.
str - none
dex - very low-medium
int - none
con - very high
chm - none-medium
sen - medium-very high
weapons - guns
Launcher-using Dealer-future Artisan
This build is used because the Launcher deals more damage than the gun when measured up one against the other, the class is a bit better at combat, but suffers in the crafting department. How big the combat bonus is and how much the crafting isn't boosted is dependent on your choices with the stats.
str - minimum needed for Launchers
dex - low-high
int - none
con - medium-high
chm - none-medium
sen - low-high
weapons - launchers and guns. optimized for launchers
Melee-using Dealer-future Bourgeois
This build is a powerful build for becoming a bourgeois, it ressembles that of a soldier because the only thing you will be doing is fighting, but with the bonuses the bourgeois enjoys.
str - very high
dex - none-low
int - none
con - low
chm - low-medium
sen - none-medium
weapons - 1H Blunt, 2H Sword, 1H Sword, 2H Axe, Spear, launchers. Optimzed for everything but launchers.
Launcher-using Dealer-future Bourgeois
Now this class is a ranged fighter and takes even more advantage of some of the Dealer's and Bourgeois's skills, but it isn't as good of a tank as the Melee Dealer is.
str - high
dex - medium
int - none
con - low-high
chm - low-medium
sen - none-medium
weapons - launchers, 1H Blunt, 2H Sword, 1H Sword, 2H Axe, Spear. Optimzed for launchers
Combat skills vs Crafting for Artisans*Mainly for Dealers going on Artisan
A big topic for a Dealer are the skills that one will need to get to become one of the best. Like some of the other crafting classes in the MMORPG world, this balance is hard to find, Rose does make things easier but only by a bit. Before finding the answer, you need to know what your Dealer/Artisan will be used for. If your Artisan will be part of a guild and will only be required to craft and will be rushed, not only skills selection but also stat selection will be easier to choose. If you want a Dealer/Artisan who can fight and find their own materials and be amongst the best at crafting, it is more difficult. It is possible however. Stat selection is something that is left to you, and that's what makes each character unique, skill selection will have the theme of "choices".
A Dealer has enough skill points to get 5-8 "skill trees", these "skill trees" will be the choices that you make. The only thing that these choices will do is limit crafting variety for combat effectiveness, where you put these points does not make your Artisan better/worse. How do you "use" your choices? You choose in what skill you want to invest. Here are a few examples of this selection method, I didn't use the 8th choice because you will rarely get a chance to boost it. Sometimes depending on the skills invested you will have just enough for an 8th skill.
For example your Dealer can specialize in all Weapon crafts, one would take the Weapon Research and Sub-Weapon, Sword, Blunt, Bow, Magic-Weapon, Gun craft as their 7 choices. Notice that Weapon Research does count as 1 choice, so does everyone of your crafting skills. At 7 choices however, your Skill Points will be very stretched, 5 is the optimal number if you want to get everything as soon as it's available. The wide range of choices possible is due to the SP distribution not being constant, sometimes your SPs will be just enough for 5 choices, and other times you will have some extra SPs to spend.
Here is another example of "choices", your Dealer could very well do this: Weapon Research, Sword & Gun Craft, Armor Research, Normal & Magic Armor craft and Gun Mastery. Notice that you took 6 crafting choices and your 7th was a combat one, Gunshot Mastery, it's possible. This is how you can customize your character and decide in what you want to be good at, the more crafting disciplines you want to be good in, the less combat skills you'll have.
One final point that might be the most important one is that for a skill to count as a choice, it can only be boosted once every 5 levels. This is crutial if you want to maintain those numbers of 5 to 8 choices, and it's also crutial to this list below, enjoy! Make your character by selection 8 choices. The 1st choice is your most important, the 8th choice will rarely have the SPs needed.
Weapon/ Armor Research - 1 choice
Sub-Weapon/ Sword/ Blunt/ Bow/ Magic-Weapons/ Gun Craft - 1 choice
General Wear/ Normal Armor / Magic Armor Craft - 1 choice
Gem Cutting - 1 choice
Cart Craft - 1 choice
Castle Gear craft - 1 choice
Pack Mastery - 0.5 choice
Gunshot Mastery - 0.5 choice
Combat Mastery - 0.5 choice
Heavy Shot - 0.5 choice
Twin Shot - 0.5 choice
Union Weapon - 0.5 choice
Summon Troops AND Employ Warrior - 3 choices
0/7
0/1 dream skill
My build for example is:
Weapon Research - 1
Sub-Weapon Craft - 1
Gun Craft - 1
Summon Troops and Employ Warrior - 3
Gunshot Mastery - 0.5
Twin Shot - 0.5
7/7
+Castle Gear craft - 1
1/1
= 8/8 yay
I will have just enough SPs for my 8th skill, my budget wouldn't be as tigher if not for the SP bug however, which any new Dealer won't hit.
Finally, we've finished this part of the guide, that was long wasn't it

There was a lot to be learned there and you can create your own identity now! Spend those stat points now, I hope you waited.
5. Equipment
Equipment is as important to the Dealer as any other class, if not more. Since a Dealer's stats are not always centered around combat, you need to make sure that your equipment will help you the most during combat and close the gap on someone who was built for pure-combat. A person in Rose does not have much variety when it comes to equipment however, the higher the level the better. Stat bonuses and dodge are your biggest concern. Depending on your build, some stats are better than other in combat as they enhance your build's existing strengths. If you are crafting, the only kind of gear that matters is gear that adds Concentration and Sensibility, with Sensibility being the more important of the two.
Gun-using Dealer-future Artisan
This build deals its damage in various ways, but it is a ranged attacker and is already weak physically, so anything that enhances your defense is not needed but more something that makes your attack and hitting power higher.
stats needed - Concentration, Attack, Dexterity, Critical, HP.
Launcher-using Dealer-future Artisan
This build also deals very heavy damage and can stand longer in combat, but again the priority is damage. Dextery/Avoid gear is also a very good selection for defense, as neither physilophies are wrong.
stats needed - Dexterity, Attack, Strength, Avoid, HP.
Melee-using Dealer-future Bourgeois
This build is the best amongst Dealers for taking damage and also deals good damage of its own. You should try and find defensive gears however if you want to be better at combat, but offensive stats speed up your leveling. Strength is by far the best stat you can find.
stats needed - Strength, Attack, Defense, Hp, Hitting
Launcher-using Dealer-future Bourgeois
This build is centered around damage, you have summons to go melee with the enemy while you try to do the most damage possible. Strength and Dextery are equality important, but attack is the only stat bonus that really matters.
stats needed - Attack, Strength , Dexterity, Critical, HP
Backpack vs Fairy Wings
Ah Fairy Wings, not only does this item make Dealers rich all across Rose, but the item is also good enough to be worn in combat and poses a real dilemma, what do we choose, a Backpack or Fairy Wings? Well Fairy Wings have a great stat bonus of +50 move speed, and it shouldn't be underrated. Speed in this game is the difference between like and death for at least half the characters in combat. Bow Hawkers, Muses and Ranged Dealers sometimes have to flee from a powerful enemy and this is where speed is important, because the Dealer is the slowest of these 3 classes. Fairy Wings with good bonuses and dodge thus become prefered over Backpacks for Gun Dealers who do not need to worry about bullet weight, keeping them safe from danger. A Gun Dealer cannot tank monsters well and if he/she is caught in a dangerous situation, it is better to run fast. Gun Dealers also prefer low-defense monsters and target selection becomes possible with a combination of some Dex and Fairy Wings. For Launcher Dealers, backpacks are better suited as they hold more ammo, while for Melee Dealers packback space is also prefered because they can carry more potions. In all circumstances, a Bourgeois is better off with a Backpack because they need to carry the extra loot that they pick up, and because they can fight several monsters at a time with the help of their summons.
This concludes the Equipment section, for now. As we learn more about the game, we will surely find some items that were built for Dealers, and this could become a section of "dream" Dealer equips that everyone in the server should be vying for.
6. Skills
Description of each skill with what it does, how useful it is and my own opinion next to it. Skill will not have SP costs and so on because this is a guide, not a manual. I will also provide a skill usefulness gauge going from 1 to 5 for particular builds. As always, be free to post your comments and suggestions that you want to share with the public.
Skill Tree #1
Economy Research - Passive
This skill is a requirement for the whole skill tree and adds 2 charm per level, that's it. If you invest in this skill tree, which has a lot of very good skills, you will get Economy Research, but otherwise the charm bonus is not worth the SPs used.
me-The charm bonus really adds up as you level this skill, it'll help you learn more about charm's effects.
-build usefulness-
Gun Dealer-3
Launcher Dealer-5
Melee Dealer-4
Pack Mastery-passive
The skill lets you carry more weight as its level increases, it's also a requirement for Gathering, but this skill is most useful to the Launcher build.
-build usefulness-
Gun Dealer-1
Launcher Dealer-3
Melee Dealer-2
Gathering-passive
Gathering increases the number of items that you can pick up from the ground. Instead of picking up (1) item only, you will pick (2), (3) etc items from only 1 drop. This only applies to materials. The skill will really help you make money or collect materials.
me-No build should be without this skill except for an Artisan that is part of a guild and only crafts.
-build usefulness-
Gun Dealer-4
Launcher Dealer-5
Melee Dealer-5
Buying Trick-passive
Not as useful as other games, this skill begins slowly at 2% for lvl 1. However not a lot of people have it and the opportunity to use Buying Trick to make money is there. You will need to invest heavily in it however, but it will really cut the price you pay on potions, jewelry and common materials.
me-A bourgeois-to-be would probably be the best person to get this skill, but some combat skills will have to be sacrificed.
-build usefulness-
Gun Dealer-1
Launcher Dealer-2
Melee Dealer-2
Selling Trick-passive
Just like Buying trick, the skill begins slowly but you can sell your items for more money to an NPC. Not as useful however as there isn't as much to be sold if you want to keep all the materials you find.
-build usefulness-
Gun Dealer-1
Launcher Dealer-2
Melee Dealer-3
Employ Troops-passive
What this skill does is increase the size of your summon gauge. A player's summon gauge is initially as 50, but Dealers and Bourgeois can get this much higher, allowing for more summons. The skill is also a pre-requisite for the Employ Warrior skill.
me-A bourgeois can get 3 basic warriors with this skill, as well as 2 terror knights.
-build usefulness-
Gun Dealer-3
Launcher Dealer-5
Melee Dealer-4
Employ Warrior-active
The first summon that a Dealer gets, and possibly the only one that an Artisan will have, these warriors attack whatever target you're after and can take hits for you, allowing you to live longer or multi-task. They are rather stupid however.
me-The warriors, although they help tremendously in your leveling, suck 50% exp of every hit they make and the result will be about 33% less xp per monster than if soloing it. A small price to pay for being able to level after 30.
-build usefulness-
Gun Dealer-4
Launcher Dealer-5
Melee Dealer-5
Skill Tree #2
Gunshot Mastery-passive
Adds a bit of attack to your guns/launchers with every level, the bonus can become quite big if the skill is brought high enough. Gunshot Mastery is also the skill needed to open this skill tree.
me-Good skill to have at least at lvl 1, think about boosting it eventually.
-build usefulness-
Gun Dealer-4
Launcher Dealer-4
Melee Dealer-1
Heavy Shot-active
Adds extra damage to your shot and really helps when dealing against high defense, like bosses. Casts fast and at lvl 19 adds sleep effect to target.
me-I prefer Twin Shot than this one, damage potential is smaller with Heavy Shot but MP use is also smaller.
-build usefulness-
Gun Dealer-2
Launcher Dealer-3
Melee Dealer-1
Twin Shot-active
Adds extra damage by looking like you're firing two shots in rapid succession. Upgrades into Triple Shot at lvl 11 where the damage goes even higher. Takes longer to cast than Heavy Shot and is also more expensive MP-wise.
me-Good skill to use, if you want to center your damage around Twin/Triple Shot, then don't go into Sensibility/Criticals as much.
-build usefulness-
Gun Dealer-2
Launcher Dealer-3
Melee Dealer-1
Union Weapon-active
The skill improves your Attack Speed for a short duration of time. The Attack Speed bonus is substantial and this skill is very good for anyone who wants combat skills.
me- Attack Speed isn't boosted easily, this is great when coupled with Criticals.
-build usefulness-
Gun Dealer-4
Launcher Dealer-3
Melee Dealer-1
Skill Tree #3
Combat Mastery-passive
This skill slightly boosts your Attack Speed with your guns/launchers only. Because this skill is passive, an increase in attack speed can really cut down on the leveling with time, and faster is always better. The skill is also the pre-requisite to the whole skill tree.
me-Again, if you're going to use damage skills, attack speed isn't that important. But a passive attack speed skill, sign me up!
-build usefulness-
Gun Dealer-3
Launcher Dealer-3
Melee Dealer-1
Skill Tree #4
Craft Mastery-passive
Craft Mastery does absolutely nothing, it just opens up the crafting skill tree. The skill is easy to boost and you rarely have to. Artisans can boost it much higher of course.
-build usefulness-
Gun Dealer-5
Launcher Dealer-3
Melee Dealer-1
Weapon Research-passive
This skill adds 1 concentration point per level, but the really important part is that all of the weapon crafting skills are dependant on this one.
-build usefulness-
Gun Dealer-4
Launcher Dealer-3
Melee Dealer-2
Armor Research-passive
This skill says it adds 6 defense per level, it's also the requirement for the three armor crafting skills if you choose to go that path.
-build usefulness-
Gun Dealer-4
Launcher Dealer-3
Melee Dealer-2
Cart Craft-active
Only an Artisan can get this skill, and it enables him/her to craft Cart parts. The higher the skill level and the more part they can craft. The best Carts on Rose can only be acquired from an Artisan.
-build usefulness-
Gun Dealer-3
Launcher Dealer-2
Melee Dealer-1
Castle Gear Craft-active
The Castle Gear can only be crafted by an Artisan. It is a giant robot, that not much is known of right now, that will surely become out of the most sought-after items in Rose. The skill increases the quality of the parts you can craft and the best Castle Gears can only be crafted by Artisans.
-build usefulness-
Gun Dealer-4
Launcher Dealer-2
Melee Dealer-1
Item Divide-active
Sometimes you might find some equipments on your journey that are really bad. When such is the case, you can choose to sell these equipments for money to the NPC or extract the materials they are made of to keep them for later. Some materials are difficult to find and Item Divide can help you get more of them. The skill will recuperate from 1/2 to 1/3 of the items it takes to make the item.
-build usefulness-
Gun Dealer-2
Launcher Dealer-2
Melee Dealer-2
Gem Cutting-active
The Gem Cutting skill is used to turn crystals into jewels that you can use. It seems that the Artisan is the only one in Rose capable of doing this.
me- the demand will surely be great with every character in Rose wanting to have their crystals turned into Jewels, this could be a good skill to get.
-build usefulness-
Gun Dealer-3
Launcher Dealer-2
Melee Dealer-1
Refining
An Artisan can refine an item and make it better without the need of an NPC. If these NPCs are rare, this skill can be useful.
-build usefulness-
Gun Dealer-2
Launcher Dealer-2
Melee Dealer-1
That's all for the Dealer's skill tree. Some skills are currently missing and that's because I don't know enough about them, the list can be improved with your help, so add your skill commentaries.
7. Crafting
Ah Crafting, the reason that most of you might make a Dealer. Crafting involves creating usable equipment or machine for all the characters in Rose to use out of basic materials, and only the Dealers can do it!
Crafting an item can be fun, it can make you money, and it can also produce some of the best items in the game. Why hunt 1 hour for that particular sword you wanted when you can make 10 in 1 minute. You might of heard of Fairy Wings,
every single Fairy Wing in the game right now was created by a Dealer, this is the kind of power you have. So how does crafting work? Well they are two points we need to discuss first.
Success and Quality
Crafting an item can be easy, but without knowing these two points, we might not comprehend how crafting as much. First let's talk about Success:
Success is the chance of the item being created. If the success % is not high enougn and the crafting fails, the materials are lost and no item is crafted! This is why it's important to keep the success % as high as possible, up to a maximum of 99%. So what brings success up/down?
-An item's difficulty brings the success % down, the better it is, the more difficult it is to make
-The materials used can bring the success % up, the better the quality of the materials, the higher the sucees %
-A Dealer's Concentration stat can also bring success % up
Now let's move on to the second point, Quality. Now quality is a general term for how good an item you create will be. Quality does not have an exact number like success % does, but some things can make the quality of the item to go up and to go down. When an item has high quality, certains attributed are higher as well as possessing bonus stats, like +10 HP or +2 Str. It is important to note that not every attribute can go up with higher quality, only these ones:
For weapons, only Hitting Power and Durability go up if the item is of better quality.
For armors, only Dodge and Durability go up if the item is of better quality.
And what determines an item's quality? Well quality like we said isn't exact, in fact it's very random and sometimes it can fool you, but here are what factors determine the quality.
-The materials used can bring the quality up or down, the higher the quality of the material and the higher the quality of the item
-A Dealer's Sensibility stat can also bring quality up, the more, the better.
Alright, so we have these two points hammered out! The best items can be crafted with the best materials and with a Dealer that has a lot of Concentration and Sensibility. Now is time to tell you how the actual process works.
Crafting an item
I will be using Air Guns as an example, they are a lvl 1 Gun Craft item, so you can re-do the steps in this walkthrough when you have the skills.
ImportantCraft skills depend on Weapon/Armor Research. Weapon Research can only go up starting at lvl 20 and Armor Research can only go up starting at lvl 30.
-Be lvl 20
-Go to Yureis and be prepared to buy these skill books, Craft Mastery, Weapon Research, Gun Craft.
-Learn Craft Mastery, followed by Weapon Research, followed by Gun Craft.
-Double Click on Gun Craft, you will see this:
Wood....... 18[ ]
Rusty Iron . 3[ ]
Insect Leg . 1[ ]
You might of heard of Rusty Iron and Insect Leg, you need to collect a total of 3 Rusty Iron and 1 Insect Leg and drag them from your inventory into the square empty boxes. When you do, they will fill the box and that material has been taken care of. What is Wood however? The Material that is at the top of the crafting recipee is the one that determines
Success & Quality! Wood doesn't actually exist, it's a general field that comprises several materials, including Twigs, Maple Wood, Oak Material. You might of heard of some of these materials haven't you? Yureis sells these material, so buy 18 pieces of Wood from him, be sure that they're all the same kind. Now drag and drop your wood (ex. Kind of Oak Tree) and put it over its box, when you do, you will see a success %! If you have the best wood and it's at 99%, congratulation, the only thing left to do is to click on
Craft and your item will be crafted.
If you look at your newly created item, you will see its stats, if you used a good wood, it might have some bonus stats that are hard to find.
This ends this section, post some more of your questions regarding crafting and they might make the guide.
8. Leveling up
If you've directly scrolled down to this area to see where you can level, I would like to take this opportunity to welcome you to my guide about Dealers. I did my best here to write what is the fastest and most efficient way to level your Dealer, and Rose also did its best to give us the fewest options.
Leveling up- a discussion
Ok I'm kidding, this doesn't need 20 pages, but leveling up is the art of killing monsters for experience points, or in Dealer terms
leeching(v.) When a Dealer talks to another Dealer and ask, "how many hours did you leech for your last level", he/she really means "How much hard work, blood and sweat did you put into your last level" As you can see, not only shouldn't there be any shame in trying to get a clan for the sole purpose of being carried on their back, it is a necessity, the Dealer has it hard. Compared to most classes, you will spend a little bit more time in each leveling area getting a few more levels because when playing alone you can't kill tougher monsters all that well like other classes. Just getting to level 20 will seriosuly make you reconsider your "7 crafts choices" plan and go for full combat build.
Level 1-10
Adventure Plane
Start with anything that's yellow to you and keep attacking the yellow monsters until you hit lvl 10.
Level 11-19
You will spend all of these levels in the Valley of Luxem Tower. Start on HoneyBees while doing your Dealer quest and move to Pumpkins. After level 14 move to the area close to the exit to Hill of the Wind where you can hunt Cowboy Pumpkins and Formics until lvl 20, it's faster than going against Soldier formics.
Level 20-22
Go into Hill of Wind and hunt all of the Formics available there, run from Elder Flarnes. Money could be a problem because you will start using potions/bullets so be sure to get the Quest that gives Bronze for Formic kills, but you can only get that quest from lvl 18 and under, don't forget.
Level 23-25
Hunt Beeles close to the Windmill Village, they give good items and money when coupled with the Iron quest. Potions will really become part of your routine.
Level 26-30
Move on to Elverloon Desert and hunt Lekis until around level 28, and then move to the Turtles right next to the Lekis and hunt them both. These levels will go by slowly, it's only the start.
Level 31-35
Hunt Aqua Warriors
not next to the Aqua King. These is an area that has a Jewel Golem where Aqua Warriors spawn, it's not as packed as the Aqua King place and you will net good money and materials. If you have Mercenaries, you can hunt the Jewel Golem as you get near 35, it might drop a Jewel.
How I did it
Level 36-44
This part will only truly work if you have Mercenaries with you, this is where it will get really boring but still faster exp than Moldies. You will also lose money over time so be sure that you made money up to this point. Kill Aqua King every time it spawns, with your mercenaries doing good damage and you in as well, you will score 1000+ exp per Aqua King and there are 2-3 of them. As you go up in levels, that exp will keep up with you and go all the way to an average of 1600-1800 exp per Aqua King.
End
Level 36-42
If you don't like the Aqua King method for whatever reason, but mostly of too low exp because you don't have mercenaries, then kill Moldies, they're hard. There's not friendly critters and should be avoided completely as a Dealer, but they're your only option if not for Aqua King.
Level 45-49
It's time to move on again, now go to Forest of Wisdom. The Merchant union has 2 good union quests that involve killing Grunters and Smallees, and that's what you'll do. Follow the road south and avoid Clowns until you can fight Grunters and Smallees, by this point you will use Healing items all the time. When your HP drops by say, 240 hp from its max, eat a Jerked Beef, no waiting. The area is hard but you will break even and if you have discipline you won't die, Grunter Warriors are also tough.
Level 50-52
Time to go kill some Clowns. These little buggers will hit you for even more damage, and you will burn the zuly very fast, but they are good experience and your only choice almost.
Level 53+
Goblin caves is the place to be, bullets/healing items will be a problem because Zant is far, but this place is the best experience. Beach of Ganzi is suicide right now. Goblins give good experience and provide a nice alternative to the Clowns at this point, they also drop some good items.
This is it fellows, this is as far as I have gone, but don't worry I will continue to update as I continue to progress through the game. I hope it makes you better Dealers. Also, I don't want to see anyone but Dealers leveling up at the spots I mentioned, so not a single Soldier/Hawker/Muse in Hill of Wind, Aqua King and Smallees, I'm watching you
9. Parting Words
For more information regarding Dealers, check the Dealer sub-forum and read these topics:
Dealer Crafting Recipees
Crafting Materials Drops
-I'll add some more.
This is the end of my guide, wow. It will get updated but I hope it's pretty complete first version, if it only helped 1 person, then I'm going to bed happy tonight, but really I want to see Soldiers behaving like Dealers now and Hawkers asking how to craft. The Guide is property of Alexander Belcea you can't copy all, parts or modity parts of the guide and use it as your own without asking me first about it.