Guide To Becoming A Solo Muse
Written by: Phr34k aka Swisha
Since I have not reached level 70 with my own Muse, I cannot offer my expertise beyond that point.
Version 1.0
Table of Content
1. Introduction
2. Chracter Creation
3. Stat Discussion
4. Build Ideas
5. Skills
6. Credits and Whatnot
1. Introduction
A Muse is one of the most independent classes in the game, due to their versatility in combat, they have the ability to heal themselves, use ranged attacks, and they can also be descent in melee combat when they are out of Mana. There are several different muse builds out there. The type of Muse this guide will be focused on is a Solo Muse, just because you are a "Solo Muse" doesn't mean you only have to train solo, but if you are a Solo Muse you have the option of both unlike most classes which makes them one of the best classes in the game, now without further adue, I present to you the "Guide To Becoming A Solo Muse."
2. Character Creation
When creating a Solo Muse, you start out on 'Noob Island' I recommend not staying there too long, when you first start out go STRAIGHT to the Fairy and talk to her, go through every detail possible. Then do all three of the quests that she gives you, you will gain experience from going through everything she has to say and doing the quests, you will also obtain alot of fruits that should hold you up until you are atleast level 15. After you go through talking to her and finish the quests you should be somewhere about level 3-5. This should only takes about 15-20 minutes. Make sure that until you finish your job change quest, allocate all of your stat points to Strength to make your leveling process faster. After completing the quests given to you by the Fairy, talk to it again and have it teleport you to the Adventure Plane, from there talk to Gray the Village Chief and accept his quest to hunt Jelly Beans for materials this way you can train until you are level 10 and then go back to him and give him the Jelly Bean Shells so you can make some Zuly on the side. Then go and talk to Sanon and start the quest where you have to transfer the price tablet to Zant since you will be going there anyway to do your job change quest, you might as well gain some extra xp on the side.
Once you are in Zant go talk to Yuresis and give him the price tablet and he will give you xp in exchange somewhere from 650-1200 depending on your level. Then you need to go talk to Warren to talk to him about getting your job change to become a Muse.
Quick Guide To Completing Muse Job Quest
-After talking to Warren in Zant about requesting your job to be that of a Muse go talk to Trinthe about making a potion. (Trinthe located in Eastern Zant)
-Trinthe will send you to get 20 Seeds of Flame which are dropped by "Flame" and "Elder Flame" which can be located in the South Eastern part of the Adventure Plane after entering it through The Luxem Tower
-After killing 20 "Flame" and/or "Elder Flame" you need to return back to Trinthe, while killing monsters along the way for that little extra xp. Trinthe will then ask you to retrive 5 Pumpkin Seeds which can be obtained from killing Big Pumpkins which can be found in The Luxem Tower
-After killing 5 Big Pumpkins returnu to Zant and speak with Trinthe who will then give you a potion which you will take back to Warren, and he will then accept your recomendation and presto, you are now a Muse
-This would be a great time to talk to the Village Chief who is right next to Warren so you can reset your stat points, this can only be done once and only if you are still under level 15 which you should be.
3. Stat Discussion
Muse's are easy to deal with stat wise so you don't have to go wasting points left and right, thats only if you know what you are doing, which you should since you are reading this l33t articles.
Strength
-Increases Damage of Melee Attacks
-Increases Defense Against Physical Damage
-Increases Max HP
-Increases Weight Capacity
Dexterity
-Increases Damage of Bows/Crossbows and Dual Weild Weapons
-Increases Avoid/Dodge Rate
-Increases Moving Speed
Intelligence
-Increases Max MP
-Increases Magic Defense
-Increases Magic Damage
Contentration
-Increases Gun, Launcher, and Magic damage
-Increases Hit Rate
-Increases Crafting Success
-Increases HP and MP Recovery Rate
Charm
-Increases Rewards of Guests
-Increases Drop Rate of Certain Items
Sensibility
-Increases Critical Hits
-Increases Quality of Crafted Items
Look carefully at these stats and what they do, because you want to balance your Muse so they won't take too much damage, but so that they will be able to dish it out as well.
4. Build Ideas
Here is the hard part, the stat distribution. Obviously your going to want alot of Intelligence for obvious reasons, but that also needs to be balanced with dexterity so you can dodge alot of attacks since you won't have alot of HP to begin with anyway, so this is your first priority after Intelligence. Next, and lastly, you are going to want to contribute points towards concentration so that you will hit more often and harder, also while resting, your MP and HP will regenerate faster:
Solo Muse/Mage
As a Solo Muse, your going to want to specialize in damaging attacks
-Solo Muse/Mages fight with a staff instead of a wand and book since you are going to be leveling up "Magic Arms Mastery" which increases your melee attack with your staff which also does more damage than a wand without "Magic Arms Mastery" anyway, so that is the best weapon choice
-Solo Muse/Mages can fight at a range or up close, either way the damage will be exceptional
-Solo Muse/Mages aren't the best class for making money (like all classes besides dealers), like the other three classes, they have to resort to NPCing drops to make their money or get "unappraised" eq and pray it comes out with good stats.
Now that you understand (or atleast somewhat understand) what everything means and what a Solo Muse is like, we can get to the actual stat distribution:
str - Very Low: Untill you reach a point where you can afford to spend points on strength to increase your HP and melee damage, I don't recommend putting any points here.
dex - Medium High: This will be your secondary stat as you will most likely end up having to melee due to either the enemy getting to you before you can kill it with a blast, running out of MP, or whatever reason it may be, you will need this so you can dodge, which is great because you can't take any damage if you can't be hit, this is why Dexterity is a better attribute to have than strength, because strength just increases your defense so you higher chance of taking LESS damage, where dexterity increases your avoid rate where you have a higher chance of taking NO damage. I think this stat should be kept atleast 15 points behind your Intelligence at ALL times.
int - Very High: This is your primary and most important stat, this is where most of your points will go because you will want as much MP as possible and to be able to deal as much damage through magical attacks.
con - Medium: You need to increase this as your tertriary (third) stat of importance, you need to level this to increase how often you hit with your magical attacks and it slightly increases the damage done from magical attacks. This isn't that important though since it only makes a slight difference, so I suggest only leveling this stat to 30.
chm - None: This is just self explanitory, if a Muse/Mage puts any points towards Charm, they deserve to be kicked in the nuts repeatedly.
sen - Very Little: Sensibility increases Critical Hits and Wand Damage, but since you won't be using a wand you won't really need this. It has it's ups though because it increases damage to skill attacks and you will most likely be spamming them. It's completely up to you if you want to add some sen, the difference it makes is very minimal, but it's your choice.. this is just a guide I'm not going to dictate what to do and what not to do.
In short: Put as many stat points as you can into intelligence but leave enough to get your concentration to 30 (once it's at 30 LEAVE IT THERE) and enough to get your dexterity to within 15 points lower than your intelligence. As for strength, you don't need to increase this unless you feel like you are dying alot and you need the HP and the little extra defense it provides, then you can go and waste stat points on it.
5. Skills
Description of each skill with what it does, how useful it is and my own opinion next to it. Skill will not have SP costs and so on because this is a guide, not a manual. I will also provide a skill usefulness gauge going from 1 to 5 for becoming a Solo Muse/Mage. As always, be free to post your comments and suggestions that you want to share with the public.
EDIT: I am getting bored rather quickly writing this guide, so I have decided to only include the skills that I think are usefull for a Solo Muse/Mage, I will leave it up to you to decide what you want to use and you can form you own opinion about what you want to do from my opinion and whatnot.
-Magic Arms Mastery: Passive
Description: You can increase your attack power when you use a "magic weapon" such as a staff or wand.
Opinion: This is good because it is a requirement you need to get to great skills like Wind Storm that increases your melee damage when using a staff as you should be using as a Solo Muse/Mage. I am NOT saying to use all of these skills, I am merely stating what is useful so you can go about choosing what you think is best.
Usefulness-
Solo Muse/Mage: 4
-Spell Mastery: Passive
Description: You can decrease required MP amount for each of your skills for certain rate.
Opinion: This is a rather useful skill since you will be using up a great deal of MP as a Solo Mage
Usefulness-
Solo Muse/Mage: 5
-Mana Bolt: Damage Attack
Description: By using magick weapon, you can attack enemy in the distance with Mana Bolt.
Opinion: It's a rather quickly regenerating attack and I strongly recommend getting this skill, you can shoot one of these, then an ice bolt, then by the time you shoot the ice bolt, this skill be done regenerating and you can shoot another one to finish off the monster.
-Staff Stun: Melee Damage Attack
Description: By attacking enemy with magick staff, you can make your enemy insensible.
Opinion: A great skill, has a good success rate so you don't have to worry about missing with this, and also has a pretty good chance of stunning. If you are low on health or if you are too weak and you need to get away, I recommend this 100% as your means of buying time.
Usefulness-
Solo Muse/Mage: 5
-Cure: Recovery
Description: You can recover HP of targeted character.
Opinion: It's good because it recovers more HP than Healing does and if you use this, you won't have to worry about buying food, you can just buy OJ to regen your mana after healing and attacking. OJ is cheaper than meat is, and using cure heals more than meat does. So it's more cost efffective and more practical.
Usefulness-
Solo Muse/Mage: 4.5
-Lightening: Damage Attack
Description: You can damage your enemy much with Lightening attack.
Opinion: It does good damage like many of the Muse/Mage's skills it's just a matter of preference. It is sort of slow though, you can either have both this and staff stun or pick one, it's a matter of preference since this is ranged and does less damage, but staff stun is melee and does more damage.
Usefulness-
Solo Muse/Mage: 3
-Ice Bolt: Damage Attack
Description: By attacking enemy with Ice Bolt, you can make his moving and attack speeds down.
Opinion: A good attack, unlike some of the other skills, it has an extra effect off the bat by slowing down the enemies attack and moving speed, the only downside is that it takes a longer time to regenerate than most skills.
Usefulness-
Solo Muse/Mage: 4
-Fire Burn: Damage Attack
Description: You can decrease defense power of enemy by firing Fire Burn against enemy.
Opinion: Its another good attack of the Muse/Mage, it decreases the defense of the enemy substantially, after the upgrade to Fire Burn it damages the enemies. The downside is that you have to get second job skill before the upgrade.
Usefulness-
Solo Muse/Mage: 4.5
-Wind Storm: Entire Damage
Description: With Wind Storm, hitting rate of enemies around you decrease.
Opinion: Great attack for damaging surrounding enemies, does decent damage, great for mobs, it also decreases the hitting rate of the monsters around you so even if you don't manage to kill them all, chances are if they try to jump you, they won't be hitting very often so it leaves you rather safe, a great desperation attack. It's also a prerquisite to the most powerful AoE attack in the game, Luna Stone. It also regenerates at a decent rate.
Usefulness-
Solo Muse/Mage: 4
-On a final note about skills, if you decide to get 3 or more "Active" skills, I recommend choosing one of the three skills to level up so they aren't all weak and you can just use the ones you decide not to level up to attack with while the your primary skill regenerates.
6. Credits and Whatnot
I based this guide from the one made by Pallate for Dealers.
I hope you all find this guide useful for creating your Solo Muse/Mage.