Ok, so you think you want to make a combat hawker. You like seeing the face of your enemy as you lay your final blow. You enjoy seeing the "miss miss miss" popping above your head as the enemy helplessly flails its arms or weapon(s) at you. You've come to the right class.
The Hawker is a very close cousin to the various thief classes of many other MMORPGs, relying on their dodge to keep them safe and laying precise attacks to damage their enemies, as thieves are too smart to simply pummel and club their foes into submkission like the gaudy warriors, knights, or soldiers. The Hawker is used in much the same way, only in ROSE, the hawker is missing out on any ability to steal from enemies.
If you didn't already know, a combat hawker is a hawker that uses what the NPCs call "battler weapons." These weapons include katars and dual wields. Both these weapons can have a slightly variable stat build in order to be a specialist in either. Katars typically attack faster than Duals, but deal less damage. Dual have much higher attack power, but attack slower and don't yield the high critical attack rate that the katars do.
Anyway, on to questions! And note: I do not specialize in dual wielding, so dual wield people, if I something wrong, feel free to PM me and I'll correct it.
ZOMG What different stats do I put in?!?!
Let's start by simply explaining what the different stats are.
Strength - STR is responsible for your max HP, carrying weight, plays a factor in defense, and STR is also obviously responsible for physical damage of quite a few close range weapons
Dexterity - DEX is what gives your character dodge, running speed, bow damage, damage with some close range physical weapons, and damage with various long range weapons; DEX is a hawker's best friend
Intelligence - INT give you magic attack, magic defense, max MP, and umm... thats about it... hawkers don't really use this
Concentration - CON governs gun damage, HP/MP regeneration rate, HIT rate, accounts for about half of launcher damage, raises success chance of craft ... and thats all i can remember; mildly important
Charm - CHA raises monster aggression towards you, raises rewards for different quests, and rumored to raise the maximum number of monsters or other summons you can manage, raises drop rate of quest items (rumored to raise drop rate over all); hawkers don't use much CHA
Sensibility - SEN raises your critical rate, raises skill damage, increases the quality of crafted items... all i know of; crit is VERY important for katars
As a hawker your main stat will be DEX so you can freaking dodge, and as a bonus you gain attack power from DEX, moreso if you are a katar user. Katar damage is based primarily on DEX. The ratio is something like every 1 point in DEX raises attack power up 1 point, and every 2 points in STR, raises attack up 1 point. Duals are a little different, and I'm not sure what the formyula is, but I hear they are more reliant on STR than DEX for damage.
CON is not as important as hawkers get a very nice self-buff skill called "Hawker Spirit" which adds a nice chunk of HIT rate. This skill alone can allow you to almost completely avoid using any stat points on CON at all. At level 64 I have about 41 CON and with Hawker Spirit, I rarely miss yellow monsters.
Sensibility is the source of critical power, which is a very important thing if you use katars. In order to make up for the relatively low attack power of katars, having a damn good crit rate will raise that damage quite a bit. I recommend keeping your SEN on an equal level with your STR as you progress. Keeping an even ratio of 1:2:1 (STR:DEX:SEN).
ZOMG WHAT SKILLS?!??!?!!?
Hawker has quite a few skills to choose from, not as many as the other classes, but enough to cause some confusion on where to spend your skill points.
Firstly, for those who are unaware, skills don't magically appear like they do in some other games. In ROSE you must buy the corresponding skill book to gain a skill. The Mayor of Junon and some soldier guy in the center of Zant sell them. When you buy one, you double click it in your inventory and it will consume the skill points to gain the level 1 of that skill and then you have it.
MASTERIES!!! I think in any class or job it is important to get your masteries first, max them out. This will give you enough bonus damage to get a head start in the monster hunting aspect. Combat Hawkers have two masteries to worry about. Both of them are listed as "combat mastery", which is confusing. Both do fairly different things though. You can read what each does by right clicking the image of the skill in your skill tree window. One of them will boost the attack power of katars and dual wielding weapons. The other boots the power a small amount aand increases attack speed 1 point per level. Each of these masteries will open up a new string of skills you can aquire. Masteries are mandatory!
Rest Mastery No... waste of points. Restorative items like meat and jucie are so cheap anyway... i mean... It's just a waste in my opinion. I think it's a prerequisite for some Scout skill... but You're going to be a Raider... Useless
Now you have a choise on attack skill. There is Heavy Attack and Double Attack. Both have relatively the same damage and cost the same MP. Heavy attack does one strong attack while double attack does two attacks about half the strength of heavy attack. I chose Heavy Attack, but higher level hawkers and raiders are telling me that's a mistake as the Raider version of Heavy attack is incredibly weak compared to the Raider version of Double Attack, Triple Attack, which does one more attack, and more damage than the other. So, if you are looking ahead, Double Attack may be a wiser choise, but I do not yet know for sure. Much needed, one of them. Both, optional.
Gradually increase Hawker spirit (self-buff, hit rate up) as you level up. As a Hawker you have access to 8 levels of Hawker Spirit. You do not need all 8 levels so early on, so gradually increasing them gives you time and room to gradually increase your attack skills. Mandatory.
SCAMPER... is purely optional. Scamper is a self buff which increases your movement speed. Eventually at level 50 you have access to Carts so using Scamper as a purpose to travel faster becomes moot. Though during battle, scamper gives you the ability to move from one enemy to the next faster, in turn leveling faster. Why not just use the cart? When you get into your cart, all buffs on you disappear and will have to be recasted when you get out, this is a waste of MP. Scamper is also useful in parties when your support muse or other member gets in a tight situation and needs help asap. The split second you saved running there with scamper as opposed to regular running could save a life. Optional.
SPIRAL KICK! (requires scamper level 5) Do a spinning kick which damages all surrounding opponents in a radius of 6 meters. I do not have this skill, because I do not believe in it's usefulness or value. It is a skill which its damage is based on your magic atack. Sound strange? it is... it makes no sense... cause you're kicking, but it is based on magic attack. You are a Hawker with no reason to have magic attack... so the damage from the skill is minimal and it costs a lot more MP than it's worth. I'd rather simply kill things off one by one. It's a rare occasion when I get mobbed anyway. I'd rather use a charm. Crappy skill.
SPIRIT HEART!!! Throw a giant kissy heart at your enemies! This skill is also based off magic attack, so I haven't brought it any higher than level 1. It has the range of a bow and does a small amount of damage in relation to the MP cost. It also has a chance to slow the target's attack speed, which is pretty useful. I won't call this skill completely useless as the chance of status effect is pretty nice. I'll list this as Just got Level 5 Spirit Heart, seems to do 350 damage to yellow monsters at level 67 with 20 INT. Not bad, but not great. Flame Hawk can be learned as a second class hawker.optional.
Screw Attack! Makes you spin around horizontally like a drill and pound your enemy. As a Hawker you have 5 levels available to you. This skill does high damage AND has the chance to lower the enemies defense, which is awesome. It costs as much as Spirit Heart and has much more impressive results. This is a great skill to start a fight with a yellow or orange monster, as turning it's defense down is a great way to start the battle in your favor. This skill is definately mandatory.
Optional skills are skills I think are based on preference of the user. I know nothing of bows. I carry a spare bow for the purpose of hitting boss monsters first or to finish of an enemy running away in pvp. I don't have bow masteries, don't plan on getting them.
What the hell gems should I be considering?
The main Hawker jewels are Garnet (DEX up), Daimond (ATK up), and Peridot (ATK-SPD up). I firmly believe katar hawkers should be working on maxing out attack speed, so peridots all the way. The more attacks you get in means more damage. Katar hawkers could also find daimonds useful, but it's my preference to use Peridots. Dual Wielders may not find much benefit from peridots as their attack speed is already fairly slow (compared to katar), so in my opinion a garnet or daimond, most likely daimond, would find a better home in Dual weapons.
You can affix jewels by dragging and dropping them on your socketed, equipped weapon or jewelry.
Who can I own in PVP???
Characters with low CON are usually easy take downs in pvp. This includes a good number of soldiers (some are smart enough to invest in CON). Most muses have low CON, trick is to do as much damage as fast as possible to them before they can whip up a nasty spell. Other Hawkers who seem to forget to cast Hawker Spirit, lol.
Who should I look out for in PVP?[b]
[b]Dealers. Most dealers have incredibly high CON, and considering their CON also governs their gun/cannon damage AND their craft success, most dealers will have more CON than you would like to face. They are also distanced attackers. If they catch you in the fairway and they don't like you, look out. If you are ever lucky enough to get close to a hostile dealer, you could take them out pretty quickly, unless they are cannon dealers, then they got enough STR to survive quite a few attacks. Artisans go down fast if you ever got close, but they will take you out just as fast. In pvp, I fear Dealers the most.
Which Union should I join?
Anyone, your job does not affect what union you can join. If you are interested in the mask of lie, join the religious union (I think they have it, not sure). Mask of Lie is a mask that gives 10 dodge, which is nice. Otherwise, it doesn't really matter.
Did I do my stats right? *displays stats*
Shut up, go away, think for yourself.
I just died to a Moldy. Your FAQ sucks.
Sorry? I did my best. I don't normally write these.
You said I could beat soldiers! One just killed me!
Some soldiers are smart enough to invest in CON or buy a high hit rate weapon. They also have many attack skills that rarely miss. I think you must havejust fought a well built soldier played by a smart person, or they got lucky, or you suck... one of those.
Which is better, Katars or Dual Weapons?
It is a matter of preference and how much STR you have in relation to DEX. I am not going to sit here and dictact what weapons people should use or should not use. Please think for yourself. Try them both out and see which one you like better. They both do almost the same damage over time, simply Duals provide stronger, but less often hits, and Katars give weaker more rapid hits. It's all preference.
Why do some people think applesauce is a good substitute for oil in their cooking?
Cause they are fat and Oprah said it would help them lose weight to eat things that taste like shit.
Why is bebexlove always naked when I see her?
She gets free stuff from people. She's too lazy to put on her clothes. She likes looking at her own virtual thong. She honestly forgot. Naked girls in ROSE look funny, and we know that, so we do it.
Schall... Lavier... Why do you play a female character when you are a guy?
If I pretend and act really sweet, silly 12 year old boys tend to give me things they find. Most of the time unappraised gear which I can appraise and see nice stats on. It actually happens. People are also nicer to girls. I get KSed less. I get yelled at for existing less. Downside, I get random people inviting me to be their friends or to be in their party.
How can George W. Bush's plans to reform Social Security by privatizing it into sotcks and bonds be effective in providing me and my children with a healthy and enjoyable retirement?
It can't. George Bush is an idiot. Ask any educated professional in the bonds buisness, unless he's being paid, he'll tell you the same. Placing Social Security in the hands of bonds, is like playing Blackjack for your medication, and the dealer has a face card.
I'm done here. Sticky if you want eraserhead.
Feel free to post arguments or corrections anyone.