Dexterity Cleric/Muse Guide
About Cleric:
Usually Clerics are used for healing-Restoring allies/your HP with a spell-They also have buffs.Buffs are spells that will increase a characters stats.Full support(FS muses if you ever see the term)Muses are usually hard to get to Cleric,because early on people can solo just fine without a muse and a FS muse cannot.
About Dex Cleric
Ahh Dex Cleric...If built right it can surpass a Hawker.Dex Clerics are viable because they can survive due to high dodge-Dexterity increases avoid stat-and they are on par with hawkers because of buffs.You can whip out bows,katars,dual swords,and kick ass doing it.Dex Muses go into the second job of Cleric because of the additional buffs it has.Since you want to become a Dex Cleric Dex will become your main stat.
Starting Out And Making Zuly
Err....Zuly can be difficult to make if you spend all your cash on healing items.Dealers are pretty much the only class that can make money effectively,but hey we need money too.The best way is to get a fresh start and start making zuly quick.
Birth Island-Here you start out as a visitor.Go talk to the fairy and ask for help.Do not ask to go out into the bigger world.Pick other options for experience and healing items.After that say "I want experience rather than listening.The Fairy will tell you to kill 3 jelly beans.This should get you 200 zuly+the drops you get off jelly beans.Then go kill 4 choropies,this will net you about 400 zuly.And the final quest,kill 8 little or normal choropies.This will give you 700 zuly.You can continue killing or sell your drops to the fairies and be on your way.I reccomend leaving
Adventure Plain-This is where you should spend your time level 1-10.You should be level 3 by now,put all your points in strength for now and get a bamboo stick.You can reset your stats later.Kill mother choropies/normal/little choropies.First talk to Gray(old fisherman,he should be one of the weird dots on your map)and ask to collect siltales and jelly bean skin.By the time your level 10 you should have 10-15k.
Continue to Zant at level 10 and ask Warren about becoming a muse(you can A.Reset your stats and put it all in dex or B.Continue with str until level 15.
Here is how to become a Muse
Muse Job Class
Speak with Warren located slightly WEST of the entrance of the City of Zant.
Select the option for 1st job change.
Select Muse Class Job.
Warren will send you to Trinthe to make a simple potion.
Trinthe is located along the EASTERN wall of the City of Zant.
Trinthe will send you to collect 20 Seeds of Flame.
Seeds of Flame are dropped by Flame Plants located at the Adventure Planes.
Leave the City of Zant by the SOUTH exit and go through The Lexum Tower to the Adventure Planes.
Upon reaching the Adventure Planes, go SOUTH-EAST across the first bridge.
Continue going SOUTH and you will come across Jelly Beans, Choropys, Mother Choropys, Spotted Choropys and Flame Plants.
Destroy the Flame Plants to acquire your Seeds of Flame.
The seeds will not be a normal monster drop to pick up, it is a quest item and will appear in your quest inventory. Press ALT + Q to open your quest information to view the total number of seeds collected.
After acquiring 20 Seeds of Flame, leave Adventure Plane and head back to the City of Zant.
Speak to Trinthe.
Trinthe will send you to collect 5 Pumpkin Seeds.
Head out the SOUTH exit of the City of Zant and on to The Lexum Tower.
Pumpkin Seeds are dropped by Big Pumpkins. So destroy them until you get 5 Pumpkin Seeds.
The seeds will not be a normal monster drop to pick up, it is a quest item and will appear in your quest inventory. Press ALT + Q to open your quest information to view the total number of seeds collected.
After acquiring 5 Pumkpin Seeds, head back NORTH to the City of Zant.
Speak with Trinthe to get a recommendation.
Speak with Warren.
Selection the option to confirm you request for a job change to Muse.
Credits go to Orianna
Stat Distribution-
There are Many ways to go about this but here is how I would do it.
Dex divided by 2=Your Int and your Int divided by 2= your Str and Con should be the same as Str(you can stop con at 30 or 40)
So lets say you have 200 Dex your int is 100 your Str is 45-50 and your con is 35-40,you can switch it up however you want,but this way is just how I view an effective build.you can reduce dexterity a bit to get some Int or Str.
If you have any more ways to build a dex muse Send me a Message.This is as far as I can give advice because this is the only way I have done it
By level 70 your stats should look like this
141 Dex
60 Int
40 Str
70 Con
Dexterity-This Stat will increase your running speed,and allows you to use your main weapons(katars and dual swords)This also increases the dmg for these weapons+Gives you dodge
Strength-Adds Damage to weapons,also increases weight capacity and health
Concentration-Will increase mana recovery rate,and accuracy.
Intelligence-This stat increases MP and power of spells/magic resistance.
Again if you have suggestions please tell me.
Gems-Gems are jewels that increases stats.They are set into "grades" like G4 is a gem that increases a stat by 20.
For a Muse you can use garnets(these are gems that increase dex) But only get these if you can spare the money,you can skimp out on gems for armor
Speaking of which if you see someone say "Selling 7/7 Saint Lover Bonet" that means it has 7 strength and 7 Dex.I suggest getting these or 2/15 items which add 2 con and 15 atk power.These are also viable.But you get the main idea.
As for back gear you should use wings,they have high dodge and add movement speed.Fairy Wings Butterfly Wings And Angel Wings/Crow/Devil are all viable wings for a muse
If you ever see a (2) or a (5) that means its refined which adds dodge to and item.
Whew...
Skills
As a muse you will need all the support spells you can get.These are your keys to survival and killing quickly.Here i will list the skills you should get asap

.
Power Support
Get this as soon as possible! get all the requirements it ask for.
The beauty of this skill is that it forces you to push meditation skill,
so around level 33 or so, you'll max out meditation skill and also Power Support
for Muse Skills.
Cure
get level 1 cure as soon as you job change, cure is needed as important
as Power Support! Gain level 2 at around level 28-30.
Support(Haste)
Increases movement making you run quickly
Meditation
Increases MP recovery at rediculous rate when sitting
Spell Mastery
reduces % cost of mana
Fire Ring
reduces % defence of the enemy,
Mild
reduces % attack power of the enemy,
Curse
poisons the enemy with % chance,
Battle Support
increases the attack speed of oneself,
Damage Support
increase the attack power by %,
Hitting Support
increase the accuracy of oneself
Puri
removes curses cast by the enemy
Sharpen Support
increases one's critical rate chances
Blessing Armor
very useful, increases your defence with holy armor, making you
immune
Magical Aura
Increases your magic resistance,
Defence Aura
fairly useful but very deadly with oneself having moderate or high strength,
it increases one's defence
Blessing Mind
fairly useful but very good at higher stages, increases one’s MP
giving the power to cast plenty more!
Blessing Body
fairly useful but very good at higher stages, increases one's HP
giving the power to last longer on the battle field!
Evasion Aura
Excellent to high dex classes, increases one's dodge to evade the enemy
at better rate
You should have a lot of stat points leftover when you get to cleric
You do not have to get all these spells.Many people have different preferences so go raise each one accordingly to what you want.
Keep in Mind that you can use these buffs on party members,so get them in order of usefulness.
You will usually be asked to act as a sub buffer to other classes if there is a FS muse in the party.But whip out the katars and deal some blows as well.
Training Spots
Training is hard at some points.But dont give up! There is quite a nice result later on,just keep at it
From 10-15/17 Valley of Luxem Tower.Kill anything in sight
From 16/18-23/25 Hill of Wind.from 16-20 kill formics and flames.At this point monsters will be green so move up north and kill Lekis,but they poison you so consider dalphing
From 26-32, train in Elveroon Desert.You can Kill whoopies or move right on up to Turtles.
From 32-42, train in Lake of Anima.Kill anything except dark red monsters.
From 42-58, train in Forest of Wisdom.
From 58-72, train in Beach of Genzi.
From 72-82, train in City of Selvar.
Credits-
Orianna,ClericOf Dexterity-Which is me-,and Virtue for his guide which helped me in setting up this guide
If you wish to use this guide email me at Sarkyam@hotmail.com.I reserve rights to refuse anyone,and I reserve the right to beat you with a stick if you take it without permission(im not kidding,i will beat you with a stick)>.>
More Will Be Added if requested
Also If you wish to request/add something to my guide email me and I will give credit to those(enclose name within email so i can give proper credit)
This is my first Guide so do not flame me if you think my ideas are idiotic.I am open minded and will add almost anything useful to this guide
You may distribute this guide among friends,you may not sell it,and if you see this guide on another site besides RoseGuru please tell me.