Here is a list of every possible stat combination. I’m sure there are some I don’t have yet, but I am still looking. I do believe there are more possibilities with x int / y% MP decrease, but I haven’t seen anything else than 2/5% since I started looking. I also would like to know the exact level requirements for the “uber” stats.
First is some general information about stat bonuses, then the combo list. I don’t know if anyone has any use for this, but I thought it would be interesting.
First of all the stats and what they do:
Attack Power - Increases how much damage you do, whether it’s a spell or not.
Strength - Adds HP and defense. Is a requirement for and increases the damage of one-handed weapons, two-handed weapons, bowguns and launchers. Also a requirement for knight shields.
HP - Your health, run out and you die.
Defense - The more you have the less damage you take from physical attacks. Is not relative to your attacker’s Attack power.
Dexterity - Adds dodge and movement speed. Is a requirement for and increases the damage of katars, dual weapons, and bows.
Dodge - The more you have, the more likely you are to take no damage from an attack (dodge). Not an absolute amount, it depends on the Hitting rate of your opponent.
Intelligence - Adds MP and magic resistance. Is a requirement for and increases the damage of staves and wands. Also a requirement for muse shields. Increases damage of magic spells.
MP - You must have at least the MP cost of a spell to cast it.
Magick Resistance - The more you have, the less magic damage you take. Is not relative to your attacker’s Intelligence or Attack Power.
Concentration - Adds to Hitting Rate, HP Recovery Rate (standing or sitting), MP Recovery Rate (sitting), and crafting success. Is a requirement for and increases the damage of guns and launchers.
Hitting Rate - The more you have, the more likely you to hit your opponet, whether you’re using a physical or magick attack. Is relative to your opponent’s Dodge.
Charm - The more you have, the more aggressive monsters are toward you. If you have enough you may get an extra item(s) as a quest reward. Increases exp and zuly from quest rewards. Probably increases amount of equipment drops. Is a requirement for royal crowns.
Sensibility - Adds to Critical and the chance of crafting a stated item. May increase the number of stated items you get from killing monsters. Increases the damage of non-magical spells.
Critical - The more you have, the more likely you are to land a critical blow with your normal attack
x% MP Decrease - Lowers the cost of all spells by x% amount.
Attack Speed - The more you have the faster your normal attacks are.
Movement Speed - The more you have, the faster you run, or drive a cart.
Stats bonuses can come from several sources:
You have spent stat points in a stat.
You have invested in a skill that gives a passive bonus to a stat.
An item drops with item appraisal required.
An item is crafted with item appraisal required.
An item has an inherit bonus to stats.
An item is a unique (purple), which all have one inherit stat bonus.
An item is a union-specific item that costs 150 UP. They are the Mask of Lies, Lizardback Shield, Ring of Warrior, and Pharelle Bag.
An item is a non-socketed piece of jewelry (ring, necklace, or earring).
An item is a La Reine piece of jewelry, which all have a small stat bonus and a socket.
A weapon, shield, or piece of jewelry has a gem in it.
Yes, I made sure I didn’t include any inherit bonuses in the list, here’s a list if you’re interested:
All Armors - Defense, magick resistance, and dodge.
All Weapons - Attack power and Hit Rate.
Dolls - Charm.
Masks - Charm.
Common Body Armors - HP.
Common Helms - Hitting Rate.
Common Gloves - Attack Speed.
All Shoes - Movement Speed.
Wings - Movement Speed, higher level ones add Hit too.
Muse Body Armors - MP.
Muse Helms - MP Recovery Rate
Muse Shields - All add MP, and most have .some sort of other bonus too.
Muse Staves and Wands - x% MP Reduction
Knight Shields - -5 Attack Speed.
Royal Crowns - +10 Concentration
Bags - Carrying capacity.
Cart Parts - Magick resistance and defense.
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I ordered the stat combos in a way that made sense to me, and used the following abbreviations:
Attack (Atk)
Strength (Str)
HP
Defense (Def)
Dexterity (Dex)
Dodge (Dod)
Intelligence (Int)
MP
Magick Resistance (MagRes)
Concentration (Con)
HP Recovery Rate (HPR)
MP Recovery Rate (MPR)
Hitting Rate (Hit)
Charm (Ch)
Sensibility (Sen)
Critical (Crit)
x% MP Reduction (x%)
1 Atk
2 Atk
2 Atk / 2 Def
3 Atk
3 Atk / 30 HP
5 Atk
5 Atk / 20 HP
5 Atk / 4 Hit
7 Atk
8 Atk
1 Str
1 Str / 2 Atk
1 Str / 5 HP
1 Str / 1 Con
1 Str / 1 Sen
2 Str
2 Str / 3 Atk
2 Str / 10 HP
2 Str / 1 Con
2 Str / 2 Crit
3 Str
3 Str / 15 Atk
3 Str / 10 HP
3 Str / 2 Con
4 Str
4 Str / 5 Atk
4 Str / 15 HP
5 Str
5 Str / 20 Atk (very rare)
6 Str
7 Str / 7 Dex (rare)
5 HP
10 HP
15 HP
20 HP
25 HP
30 HP
35 HP
2 Def
2 Def / 15 HP
3 Def
5 Def
5 Def / 20 HP
7 Def
7 Def / 5 HP
7 Def / 14 MagRes (rare)
1 Dex
1 Dex / 2 Atk
1 Dex / 5 HP
1 Dex / 1 Con
1 Dex / 1 Sen
2 Dex
2 Dex / 3 Atk
2 Dex / 10 HP
2 Dex / 1 Con
2 Dex / 1 HPR
2 Dex / 2 Crit
3 Dex
3 Dex / 3 Atk
3 Dex / 10 HP
3 Dex / 2 Con
3 Dex / 20 Hit (very rare)
3 Dex / 2 Sen
4 Dex
4 Dex / 5 Atk
4 Dex / 15 HP
4 Dex / 2 Dod
4 Dex / 3 Crit
5 Dex
6 Dex
7 Dex
3 Dod
5 Dod
5 Dod / 20 HP
7 Dod
1 Int
1 Int / 2 Atk
1 Int / 5 MP
1 Int / 1 Con
1 Int / 1 Sen
2 Int
2 Int / 10 HP
2 Int / 1 Con
2 Int / MPR
2 Int / 2 Crit
2 Int / 5% (rare)
3 Int
3 Int / 3 Atk
3 Int / 10 MP
3 Int / 2 Con
3 Int / 2 Sen
4 Int
4 Int / 15 Atk (very rare)
4 Int / 15 MP
5 Int
5 Int / 2 MPR
6 Int
5 MP
10 MP
15 MP
20 MP
25 MP
3 MagRes
5 MagRes
5 MagRes / 20 MP
1 Con
1 Con / 2 Atk
1 Con / 5 HP
1 Con / 1 HPR
2 Con
2 Con / 15 Atk
2 Con / 10 HP
2 Con / 1 MPR
2 Con / 2 Crit
3 Con
3 Con / 3 Atk
3 Con / 10 HP
3 Con / 30 MP
3 Con / 2 Sen
3 Con / 2%
4 Con
4 Con / 15 HP
4 Con / 2 Dex
4 Con / 2 Dod
5 Con / 5 Dod
6 Con
6 Con / 5 Sen (rare)
2 Hit
3 Hit
5 Hit
7 Hit
8 Hit
1 Ch
1 Ch / 1 Con
1 Ch / 1 Int
2 Ch
2 Ch / 5 MagRes
2 Ch / 1 HPR
3 Ch
3 Ch / 2 Int
3 Ch / 3 Sen
4 Ch
4 Ch / 4 Atk
4 Ch / 3 Crit
5 Ch
6 Ch
1 Sen
1 Sen / 1 HPR
2 Sen
2 Sen / 3 Atk
2 Sen / 10 HP
2 Sen / 4 Hit
2 Sen / 2 Dod
3 Sen
3 Sen / 15 HP
3 Sen / 4 Hit
3 Sen / 2%
4 Sen
4 Sen / 15 HP
4 Sen / 2 Dod
6 Sen
3 Crit
5 Crit
7 Crit