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Magician Guide


want to become a strong magician?


Author: ChaosCasey.

Type: Skills.

Class:Muse.

Job:Magician.

Average rating: 6.3
          
Total Votes: 4

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Magician Guide
Introduction
Hey ya'll this is my first guide on my favorate class smile.gif I hope you enjoy it maybe it'll explain a lot of things biggrin.gif

Context
I. Stat Points
II. Skills
III. Weapons
IV. Objection
V. Credits

I. Stat Points

Strength

Major increase of attack for One and Two-handed Swords, Blunt weapons, Axes and Spears
Minor increase of attack for Launchers and Staffs
Increase Physical Defense
Increase Health
Increase ability to carry more weight from Items.


Dexterity

Major increase of attack for Bows, Katars and Dual Weapons.
Minor increase of attack for Guns.
Increased Dodge Rate
Increased Movement Speed [Note: Only available in Korean and International ROSE]

Intelligence

Major Increase in attack of Staffs.
Moderate Increase in attack of Wands.
Increase Magic Defense
Increase MP

Concentration

Major increase of attack for Guns and Launchers.
Increase Hit-Rate
Increase Health and SP recovery.
Increase successfulness of creating an item.

Charm

Increases rewards from quests.
Decreases aggressiveness of monsters.

Sense

Major increase of attack for Wands.
Minor increase of attack for Guns and Launchers.
Minor increase when using physical damage skills.
Increase damage rating of long distance weapons.
Increase Critical striking.
Increase chance to develop a stat when crafting

For Magicians the most important Status Points are, Intelligence, Strength, and Possibly Concentration

The most important is Intelligence then strength and you don't have to use concentration if you don't want to.

Common Builds:
Pure: Int (beginner)
Hybrid: Int and Str example would be 100 int and 50 str (intermediate)
Widespread: 4 Int 1 Str and 1 Con (advanced)

II. Skills

Magic Arms Mastery (get the passive after maxing spell mastery skills)
*Mana Bolt (wouldn't recommend getting)
*Sun Staff Attack (not untill after you've maxed everything else)
*Windstorm(max to lvl 5)
**Tornado(dont go past lvl 8)
***Lunastone (get to lvl 1 then stop untill you have icebang)

Spell Mastery(max)
*Ice Bolt(max)
**Freezing Bolt(max)
**Freezing (dont get)
***Ice Bang (max)
*Fire Ring(max)
**Fire Burn(max)
***Magma Burn(max)
*Lightening bolt
**Lightening Shock
*Mild(max) after aoe attacks for pvp
**Silence (max) after aoe attacks for pvp

Meditation (optional)
*Cure (optional)
*Bonfire (optional)

Summon Mastery 3(shouldn't be 10 until other skills are maxed out)
*Summon Swords Lv 5
**Elemental Lv 10 (pick one or the other)
Calling Firegon Lv 10 (pick one or the other)

Skills to get before 70
1. Spell Mastery Lv 10
2. Icebolt Lv 5
3. Lightening Lv 5
4. Mild Lv 5
5. Fire Ring Lv 5
6. Summon Mastery 3 (optional)

Afther Level 70:
This is where you have to choose between Elemental or Firegon

Elemental:
Pros: strong defense and lots of hp
Cons: costs 80 summon and cant have more than 2 even with summon master lvl 10 which would waste a lot of sp points also you have to get summon swords lvl 5 which is a lot of sp waste

Firegon:
Pros: distance attack and moves faster than elemental stronger attack power costs less mp to summon, and less summon amount
Cons: lower hp than elemental, lower defense

I would recommend not getting any summons until skills are maxed out

now i'm not sure but i think you will have extra sp points after #5 before you reach 70 i honestly have no idea if this is so you can start getting these skills

7. Magic Arms Mastery Lv 10
8. Windstorm Lv 5

if you can get these before 70 go ahead or you can save your sp points until 70 and countinue with your spell mastery skill tree.

9. do not get freezing!
10. freezing bolt to Lv 8
11. Ice bang

if you got windstorm

12. Tornado Lv 8
13. Luna Stone

Now this is pretty much the end of my guide because all that is rest to do is max out your skills that you've allready got then get the skills you don't have >.<

III. Weapons

Staffs are usually prefered
Wands can be used but if so instead of using str use sen

IV. Objective

Your object in parties as a magician is to be a nuker you sit back and let your champ/knight or scout/raider tank and you debuff the monsters and spam skills sitting next to the cleric with the bonfires

V. Credits

If there is anything i explained badly or spelled wrong or anything please tell me and I'll fix it