Website: tcos.com/?lng=en Region: Europe Status: Final Release: 5 Dec 08 Developer: Spellborn International Publisher: Spellborn International
Genre: Fantasy Engine: 3D 3rd Person
Client Price: Unknown Sub Type: P2P Sub Fee: Unknown Item Mall: No Free Trial: Yes
Languages: English, French, German Platforms:
Dev's Comments
"The Chronicles of Spellborn (TCoS) is an upcoming MMORPG. It is being developed by Spellborn International Ltd. Essentially TCoS is a game in which players choose to assume the role of a hero in a post-apocalyptic dark fantasy world.
TCoS takes place in an original world of mystery and adventure. The struggle to rediscover pieces of a shattered world is central to the story. Players can take part in the intrigues of their High Houses, explore long-forgotten places through Ancestral Quests, and become a part of an evolving story and world."
Character Development
The Chronicles of Spellborn allows players to create characters that can look vastly different from other people's characters from the very start, this is achieved because a character's appearance is not tied to it's class.
Moving away from 'the norm' of restricting a class to only being able to use a specific type of weapon, tCoS offers an opportunity, for example, for a warrior who excels at daggers, rather than the more traditional hard hitting 'Battle-axe' if that's how the player wants their character to be, of course if you favour the more traditional this system allows you to do that. Aside from this tCoS allows for you to chop and change your mind whenever you like throughout your characters life, if you get bored with your sword weilding rogue one day try giving him a new look with a different style of armour and give him a new weapon to play with.
As rewards for achievements players are rewarded with statues of their characters, these achievements can include topping the rankings or performing great deeds and the Personal experience Points (PeP) system gives stat bonuses for staying alive and eliminates frustrating death penalties.
Social/Class/Guild Structure
The Chronicles of Spellborn actively encourages the interaction of players with eachother, therefore most of it's content is targetted towards groups, large and small, however, the developers acknowledge the fact that there are still some players who like to play solo and so, whilst certain things remain difficult or impossible to accomplish solo, advancement of one’s character is not tied to a group. There are quests and encounters that are well matched to the solo player.
Combat/Skills
The Chronicles of Spellborn has a manual targetting combat system which allows players full control and a unique AI system.
In order to attack properly, you have to hold down the right mouse button while clicking the left to activate abilities. NPC's often opperate in groups sometimes composed of varying classes which act co-operatively in combat. For example, you may approach a group as a ranger type character and fire a few shots from a bow to a healer or mage in the NPC group, you immediately draw a fighter’s attention. The fighter will run towards you and stand between you and the more vulnerable class in their group and with a fighter effectively blocking you it will be necessary to switch targets and go melee, this, of course, makes combat more challenging.
Imagine a series of rows with 4 skills on each. When combat begins that first row is accessable and you choose an ability. After your choice is finalised, this brings up the second row where you choose another ability, and so on. What you effectively end up doing is chaining attacks for combo's based on your selections.
Taking things a step further you actually decide which abilities go in which rows, thus determining the order of your skills. Spellborn refers to this as your "skill deck" and gives the freedom to mix and match.
Levelling grants you new abilities, not every character is given the same choices. When a character is given a choice of skills, the player will need to decide which ones the character will need, by putting together a 'skill deck' they have the choice of which skill to use at a given moment. Should you choose to set only offensive melee skills in a given tier of your skilldeck, you will only have the ability to use melee attacks when that tier is active. The number of skills available in a given tier as well as the number of tiers available in total increases as the character levels (50 levels achievable).
Crafting Professions
Players refine their personal attributes by imbuing items with advancement slots.
Quests
There is a quest system in tCoS which links directly in to the lore of the game and helps a players guide their character through the world gaining experience and items/equipment along the way.
Ancestral quests allow players to experience the past and influence the present.
PvP
In The Chronicles of Spellborn players are able to engage in arena battles with their guilds, if victorious the guild is awarded with stat enhancing trophies or shop ownership.
In Shard Conquest, players fight for ownership of new Shard realms in massive PvP and PvE battles.
In tCoS, there’s no point in killing people for the sake of killing them, and the developers have implimented a system which penalises inappropriate and antisocial behaviour when outside of PvP designated areas like arenas.
Lore
The current civilization of which all characters are a member is built on hollow rock-realms known as Shards. There are multiple Shards known to the population of this civilization, called the Enclave of the Five Sacrifices. Two of these Shards are heavily populated, while the other two have been settled to a point, but have a much more "frontier" feel to them.
Other Shards, both small and large, float within the confines of the magical Deadspell Storm. Some are known to a few of the Enclave's elite, while others are almost certainly myths grown out of the struggle to survive in the aftermath of the war which sundered the Ancestor World... more lore...