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Guild: Bad Guys

Parent clan:Bad Guys
Game:Warhammer Online North America
Army:order
Server:monolith
Size:25-50 members
Voice comms:Optional
Preferred server type:PvE
Age restrictions:None
Founded:Unknown
Status:Active
Language:English
TimeZone:(GMT - 8:00 hours) Pacific Time (US & Canada)
Guild Level:0
Website:External link
Owner:
Dazie

Elements rated on importance by this guild
PvP 9 PvE 5
Solo play 0 Group play 5
Competitive play 7 Casual play 7
Raiding 7 Roleplay 0

Description:
Bad Guys
US - Order
http://badguys.us/

Alliance: We Play For Keeps
Bad Guys
No Quarter Given


We are a mature, democratic guild that is heavily focused on PvP/RvR. If you like organized pvp, mature vent (see also no pwnzors speak), and a friendly atmosphere, apply at our website and introduce yourself. We generally require a referral, or prefer to group with an individual a few times before offering an invite. This helps to ensure personalities match and both parties will be happy with the transition.


Guild History


Bad Guys was originally created in Lord of the Rings Online as a Monster tribe. The name comes from the fact we were all monsters (orcs, wargs, spiders) fighting against the adventurers of Middle Earth. We enjoy the challenge of pvp, and after researching WAR, Order has the feel of the underdog; right up our alley. We thrive on bucking the odds and still coming out on top at the end of the day.


Goals


We strive to have fun while utterly demolishing the enemy. We're serious about Realm vs. Realm, and are focused on building the guild up in rank and establishing a strong reputation on the battlefield. While the ultimate goal is to dominate the Realm vs. Realm, members are free to PvE, craft, explore, etc. as they see fit.


Lead By Example


This is a very simple, very important principle of being a Bad Guy. We expect everyone to act in a mature manner both in and out of game (forums). Do like your mother taught you and treat people the way you expect them to treat you. This applies to everyone, not just other guild members. Strive to be helpful and courteous when feasible, and avoid taking part in rude behavior in public channels.


We let our actions speak for us. This means don't cry when we lose, and don't gloat when we win. Both are likely to happen frequently.

Recruitment:

Actively Recruiting